1abf35be5b
All the SDL2 libraries distribute headers with SDL_* names, under SDL2. Do the same for the gfx one. I told upstream, but no changes so far.
54 lines
1.6 KiB
Nix
54 lines
1.6 KiB
Nix
{stdenv, fetchsvn, SDL2} :
|
|
|
|
let rev = 5; in
|
|
stdenv.mkDerivation rec {
|
|
name = "SDL2_gfx-${toString rev}";
|
|
|
|
src = fetchsvn {
|
|
url = http://svn.code.sf.net/p/sdl2gfx/code/trunk;
|
|
inherit rev;
|
|
sha256 = "1hzilbn1412m2b44mygrbdfh1gvks4v5p0kmafz248jf9ifsvmzp";
|
|
};
|
|
|
|
buildInputs = [ SDL2 ] ;
|
|
|
|
configureFlags = "--disable-mmx";
|
|
|
|
postInstall = ''
|
|
sed -i -e 's,"SDL.h",<SDL2/SDL.h>,' \
|
|
$out/include/SDL2/*.h
|
|
|
|
ln -s $out/include/SDL2/SDL2_framerate.h $out/include/SDL2/SDL_framerate.h;
|
|
ln -s $out/include/SDL2/SDL2_gfxPrimitives.h $out/include/SDL2/SDL_gfxPrimitives.h;
|
|
ln -s $out/include/SDL2/SDL2_rotozoom.h $out/include/SDL2/SDL_rotozoom.h;
|
|
ln -s $out/include/SDL2/*.h $out/include/;
|
|
'';
|
|
|
|
meta = {
|
|
description = "SDL graphics drawing primitives and support functions";
|
|
|
|
longDescription =
|
|
'' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
|
|
which provided basic drawing routines such as lines, circles or
|
|
polygons and SDL_rotozoom which implemented a interpolating
|
|
rotozoomer for SDL surfaces.
|
|
|
|
The current components of the SDL_gfx library are:
|
|
|
|
* Graphic Primitives (SDL_gfxPrimitves.h)
|
|
* Rotozoomer (SDL_rotozoom.h)
|
|
* Framerate control (SDL_framerate.h)
|
|
* MMX image filters (SDL_imageFilter.h)
|
|
* Custom Blit functions (SDL_gfxBlitFunc.h)
|
|
|
|
The library is backwards compatible to the above mentioned
|
|
code. Its is written in plain C and can be used in C++ code.
|
|
'';
|
|
|
|
homepage = https://sourceforge.net/projects/sdlgfx/;
|
|
license = "LGPLv2+";
|
|
|
|
maintainers = [ stdenv.lib.maintainers.bjg ];
|
|
platforms = stdenv.lib.platforms.linux;
|
|
};
|
|
}
|