nixpkgs/pkgs/games/cataclysm-dda/common.nix
Adam Joseph c7e0f6b905 treewide: s_targetPlatform_hostPlatform_ in non-compiler packages
stdenv.targetPlatform really shouldn't be used by software that
doesn't generate or manipulate binaries.  I reviewed all uses of
targetPlatform outside of pkgs/development/compilers and pkgs/stdenv
and replaced those which weren't involved in something which fits
these criteria.
2023-11-17 08:07:34 +00:00

103 lines
3.4 KiB
Nix

{ lib, stdenv, runtimeShell, pkg-config, gettext, ncurses, CoreFoundation
, tiles, SDL2, SDL2_image, SDL2_mixer, SDL2_ttf, freetype, Cocoa
, debug
, useXdgDir
}:
let
inherit (lib) optionals optionalString;
cursesDeps = [ gettext ncurses ]
++ optionals stdenv.isDarwin [ CoreFoundation ];
tilesDeps = [ SDL2 SDL2_image SDL2_mixer SDL2_ttf freetype ]
++ optionals stdenv.isDarwin [ Cocoa ];
patchDesktopFile = ''
substituteInPlace $out/share/applications/org.cataclysmdda.CataclysmDDA.desktop \
--replace "Exec=cataclysm-tiles" "Exec=$out/bin/cataclysm-tiles"
'';
installMacOSAppLauncher = ''
app=$out/Applications/Cataclysm.app
install -D -m 444 build-data/osx/Info.plist -t $app/Contents
install -D -m 444 build-data/osx/AppIcon.icns -t $app/Contents/Resources
mkdir $app/Contents/MacOS
launcher=$app/Contents/MacOS/Cataclysm.sh
cat << EOF > $launcher
#!${runtimeShell}
$out/bin/cataclysm-tiles
EOF
chmod 555 $launcher
'';
in
stdenv.mkDerivation {
pname = "cataclysm-dda";
nativeBuildInputs = [ pkg-config ];
buildInputs = cursesDeps ++ optionals tiles tilesDeps;
postPatch = ''
patchShebangs lang/compile_mo.sh
'';
makeFlags = [
"PREFIX=$(out)" "LANGUAGES=all"
(if useXdgDir then "USE_XDG_DIR=1" else "USE_HOME_DIR=1")
] ++ optionals (!debug) [
"RELEASE=1"
] ++ optionals tiles [
"TILES=1" "SOUND=1"
] ++ optionals stdenv.isDarwin [
"NATIVE=osx"
"CLANG=1"
"OSX_MIN=${stdenv.hostPlatform.darwinMinVersion}"
];
postInstall = optionalString tiles
( if !stdenv.isDarwin
then patchDesktopFile
else installMacOSAppLauncher
);
dontStrip = debug;
enableParallelBuilding = true;
passthru = {
isTiles = tiles;
isCurses = !tiles;
};
meta = with lib; {
description = "A free, post apocalyptic, zombie infested rogue-like";
longDescription = ''
Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
Surviving is difficult: you have been thrown, ill-equipped, into a
landscape now riddled with monstrosities of which flesh eating zombies are
neither the strangest nor the deadliest.
Yet with care and a little luck, many things are possible. You may try to
eke out an existence in the forests silently executing threats and
providing sustenance with your longbow. You can ride into town in a
jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
smoke from your molotovs. You could take a more measured approach and
construct an impregnable fortress, surrounded by traps to protect you from
the horrors without. The longer you survive, the more skilled and adapted
you will get and the better equipped and armed to deal with the threats
you are presented with.
In the course of your ordeal there will be opportunities and temptations
to improve or change your very nature. There are tales of survivors fitted
with extraordinary cybernetics giving great power and stories too of
gravely mutated survivors who, warped by their ingestion of exotic
substances or radiation, now more closely resemble insects, birds or fish
than their original form.
'';
homepage = "https://cataclysmdda.org/";
license = licenses.cc-by-sa-30;
maintainers = with maintainers; [ mnacamura DeeUnderscore ];
platforms = platforms.unix;
};
}