nixpkgs/pkgs/development/misc/resholve
2021-11-12 00:24:36 -06:00
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README.md
resholve-package.nix
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source.nix resholve: 0.6.6 -> 0.6.8 2021-11-12 00:24:36 -06:00
test.nix resholve: 0.6.6 -> 0.6.8 2021-11-12 00:24:36 -06:00

Using resholve's Nix API

resholve converts bare executable references in shell scripts to absolute paths. This will hopefully make its way into the Nixpkgs manual soon, but until then I'll outline how to use the resholvePackage, resholveScript, and resholveScriptBin functions.

Fair warning: resholve does not aspire to resolving all valid Shell scripts. It depends on the OSH/Oil parser, which aims to support most (but not all) Bash. resholve aims to be a ~90% sort of solution.

API Concepts

The main difference between resholvePackage and other builder functions is the solutions attrset, which describes which scripts to resolve and how. Each "solution" (k=v pair) in this attrset describes one resholve invocation.

NOTE: For most shell packages, one invocation will probably be enough:

  • Packages with a single script will only need one solution.
  • Packages with multiple scripts can still use one solution if the scripts don't require conflicting directives.
  • Packages with scripts that require conflicting directives can use multiple solutions to resolve the scripts separately, but produce a single package.

The resholveScript and resholveScriptBin functions support a single solution attrset. This is basically the same as any single solution in resholvePackage, except that it doesn't need a scripts attr (it is automatically added).

Basic resholvePackage Example

Here's a simple example from one of my own projects, with annotations:

{ stdenv, lib, resholvePackage, fetchFromGitHub, bashup-events44, bashInteractive_5, doCheck ? true, shellcheck }:

resholvePackage rec {
  pname = "shellswain";
  version = "unreleased";

  src = fetchFromGitHub {
    # ...
  };

  solutions = {
    # Give each solution a short name. This is what you'd use to
    # override its settings, and it shows in (some) error messages.
    profile = {
      # the only *required* arguments are the 3 below

      # Specify 1 or more $out-relative script paths. Unlike many
      # builders, resholvePackage modifies the output files during
      # fixup (to correctly resolve in-package sourcing).
      scripts = [ "bin/shellswain.bash" ];

      # "none" for no shebang, "${bash}/bin/bash" for bash, etc.
      interpreter = "none";

      # packages resholve should resolve executables from
      inputs = [ bashup-events44 ];
    };
  };

  makeFlags = [ "prefix=${placeholder "out"}" ];

  inherit doCheck;
  checkInputs = [ shellcheck ];

  # ...
}

Basic resholveScript and resholveScriptBin examples

Both of these functions have the same basic API. This example is a little trivial for now. If you have a real usage that you find helpful, please PR it.

resholvedScript = resholveScript "name" {
    inputs = [ file ];
    interpreter = "${bash}/bin/bash";
  } ''
    echo "Hello"
    file .
  '';
resholvedScriptBin = resholveScriptBin "name" {
    inputs = [ file ];
    interpreter = "${bash}/bin/bash";
  } ''
    echo "Hello"
    file .
  '';

Options

resholvePackage maps Nix types/idioms into the flags and environment variables that the resholve CLI expects. Here's an overview:

Option Type Containing
scripts list $out-relative string paths to resolve
inputs list packages to resolve executables from
interpreter string 'none' or abspath for shebang
prologue file text to insert before the first code-line
epilogue file text to insert after the last code-line
flags list strings to pass as flags
fake attrset directives
fix attrset directives
keep attrset directives
lore string lore directory
execers list execer lore directive
wrappers list wrapper lore directive

Controlling resolution with directives

In order to resolve a script, resholve will make you disambiguate how it should handle any potential problems it encounters with directives. There are currently 3 types:

  1. fake directives tell resholve to pretend it knows about an identifier such as a function, builtin, external command, etc. if there's a good reason it doesn't already know about it. Common examples:
    • builtins for a non-bash shell
    • loadable builtins
    • platform-specific external commands in cross-platform conditionals
  2. fix directives give resholve permission to fix something that it can't safely fix automatically. Common examples:
    • resolving commands in aliases (this is appropriate for standalone scripts that use aliases non-interactively--but it would prevent profile/rc scripts from using the latest current-system symlinks.)
    • resolve commands in a variable definition
    • resolve an absolute command path from inputs as if it were a bare reference
  3. keep directives tell resholve not to raise an error (i.e., ignore) something it would usually object to. Common examples:
    • variables used as/within the first word of a command
    • pre-existing absolute or user-relative (~) command paths
    • dynamic (variable) arguments to commands known to accept/run other commands

NOTE: resholve has a (growing) number of directives detailed in man resholve via nixpkgs.resholve.

Each of these 3 types is represented by its own attrset, where you can think of the key as a scope. The value should be:

  • true for any directives that the resholve CLI accepts as a single word
  • a list of strings for all other options

This will hopefully make more sense when you see it. Here are CLI examples from the manpage, and the Nix equivalents:

# --fake 'f:setUp;tearDown builtin:setopt source:/etc/bashrc'
fake = {
  # fake accepts the initial of valid identifier types as a CLI convenience.
  # Use full names in the Nix API.
  function = [ "setUp" "tearDown" ];
  builtin = [ "setopt" ];
  source = [ "/etc/bashrc" ];
};

# --fix 'aliases $GIT:gix /bin/bash'
fix = {
  # all single-word directives use `true` as value
  aliases = true;
  "$GIT" = [ "gix" ];
  "/bin/bash";
};

# --keep 'source:$HOME /etc/bashrc ~/.bashrc'
keep = {
  source = [ "$HOME" ];
  "/etc/bashrc" = true;
  "~/.bashrc" = true;
};

Note: For now, at least, you'll need to reference the manpage to completely understand these examples.

Controlling nested resolution with lore

Initially, resolution of commands in the arguments to command-executing commands was limited to one level for a hard-coded list of builtins and external commands. resholve can now resolve these recursively.

This feature combines information (lore) that the resholve Nix API obtains via binlore (nixpkgs, repo), with some rules (internal to resholve) for locating sub-executions in some of the more common commands.

  • "execer" lore identifies whether an executable can, cannot, or might execute its arguments. Every "can" or "might" verdict requires either built-in rules for finding the executable, or human triage.
  • "wrapper" lore maps shell exec wrappers to the programs they exec so that resholve can substitute an executable's verdict for its wrapper's.

Caution: At least when it comes to common utilities, it's best to treat overrides as a stopgap until they can be properly handled in resholve and/or binlore. Please report things you have to override and, if possible, help get them sorted.

There will be more mechanisms for controlling this process in the future (and your reports/experiences will play a role in shaping them...) For now, the main lever is the ability to substitute your own lore. This is how you'd do it piecemeal:

# --execer 'cannot:${openssl.bin}/bin/openssl can:${openssl.bin}/bin/c_rehash'
execer = [
  /*
    This is the same verdict binlore will
    come up with. It's a no-op just to demo
    how to fiddle lore via the Nix API.
  */
  "cannot:${openssl.bin}/bin/openssl"
  # different verdict, but not used
  "can:${openssl.bin}/bin/c_rehash"
];

# --wrapper '${gnugrep}/bin/egrep:${gnugrep}/bin/grep'
execer = [
  /*
    This is the same verdict binlore will
    come up with. It's a no-op just to demo
    how to fiddle lore via the Nix API.
  */
  "${gnugrep}/bin/egrep:${gnugrep}/bin/grep"
];

The format is fairly simple to generate--you can script your own generator if you need to modify the lore.