nixpkgs/pkgs/development/tools/godot/default.nix
Matthew Bauer bfbfe941ab treewide: use scons setup hook
Lots of packages can use it. Here is the list:

- jackmix
- klick
- mixx
- nova-filters
- rhvoice
- giv
- mypaint
- swift-im
- bombono
- mapnik
- serf
- nuitka
- pyexiv2
- godot
- hammer
- toluapp
- btanks
- dxx-rebirth
- endless-sky
- globulation
- the-powder-toy
- fceux
- gpsd
- mongodb
- rippled
- mariadb
- lprof
2018-11-13 19:14:10 -06:00

68 lines
1.9 KiB
Nix

{ stdenv, lib, fetchFromGitHub, scons, pkgconfig, libX11, libXcursor
, libXinerama, libXrandr, libXrender, libpulseaudio ? null
, libXi ? null, libXext, libXfixes, freetype, openssl
, alsaLib, libGLU, zlib, yasm ? null }:
let
options = {
touch = libXi != null;
pulseaudio = false;
};
in stdenv.mkDerivation rec {
name = "godot-${version}";
version = "3.0.6";
src = fetchFromGitHub {
owner = "godotengine";
repo = "godot";
rev = "${version}-stable";
sha256 = "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf";
};
nativeBuildInputs = [ pkgconfig ];
buildInputs = [
scons libX11 libXcursor libXinerama libXrandr libXrender
libXi libXext libXfixes freetype openssl alsaLib libpulseaudio
libGLU zlib yasm
];
patches = [
./pkg_config_additions.patch
./dont_clobber_environment.patch
];
enableParallelBuilding = true;
sconsFlags = "target=release_debug platform=x11";
preConfigure = ''
sconsFlags+=" ${lib.concatStringsSep " " (lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)}"
'';
outputs = [ "out" "dev" "man" ];
installPhase = ''
mkdir -p "$out/bin"
cp bin/godot.* $out/bin/godot
mkdir "$dev"
cp -r modules/gdnative/include $dev
mkdir -p "$man/share/man/man6"
cp misc/dist/linux/godot.6 "$man/share/man/man6/"
mkdir -p "$out"/share/{applications,icons/hicolor/scalable/apps}
cp misc/dist/linux/godot.desktop "$out/share/applications/"
cp icon.svg "$out/share/icons/hicolor/scalable/apps/godot.svg"
cp icon.png "$out/share/icons/godot.png"
substituteInPlace "$out/share/applications/godot.desktop" \
--replace "Exec=godot" "Exec=$out/bin/godot"
'';
meta = {
homepage = "https://godotengine.org";
description = "Free and Open Source 2D and 3D game engine";
license = stdenv.lib.licenses.mit;
platforms = [ "i686-linux" "x86_64-linux" ];
maintainers = [ stdenv.lib.maintainers.twey ];
};
}