nixpkgs/pkgs/games/eduke32/default.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

76 lines
2.1 KiB
Nix

{ stdenv, fetchurl, flac, gtk2, libvorbis, libvpx, makeDesktopItem, libGLU_combined, nasm
, pkgconfig, SDL2, SDL2_mixer, runtimeShell }:
let
year = "2015";
date = "20150420";
rev = "5160";
in stdenv.mkDerivation rec {
name = "eduke32-${version}";
version = "${date}-${rev}";
src = fetchurl {
url = "http://dukeworld.duke4.net/eduke32/synthesis/old/${year}/${version}/eduke32_src_${version}.tar.xz";
sha256 = "1nlq5jbglg00c1z1vsyl627fh0mqfxvk5qyxav5vzla2b4svik2v";
};
buildInputs = [ flac gtk2 libvorbis libvpx libGLU_combined SDL2 SDL2_mixer ]
++ stdenv.lib.optional (stdenv.hostPlatform.system == "i686-linux") nasm;
nativeBuildInputs = [ pkgconfig ];
postPatch = ''
substituteInPlace build/src/glbuild.c \
--replace libGL.so ${libGLU_combined}/lib/libGL.so \
--replace libGLU.so ${libGLU_combined}/lib/libGLU.so
'';
NIX_CFLAGS_COMPILE = "-I${SDL2.dev}/include/SDL2 -I${SDL2_mixer}/include/SDL2";
NIX_LDFLAGS = "-L${SDL2}/lib";
makeFlags = [
"LINKED_GTK=1"
"SDLCONFIG=${SDL2}/bin/sdl2-config"
"VC_REV=${rev}"
];
desktopItem = makeDesktopItem {
name = "eduke32";
exec = "eduke32-wrapper";
comment = "Duke Nukem 3D port";
desktopName = "Enhanced Duke Nukem 3D";
genericName = "Duke Nukem 3D port";
categories = "Application;Game;";
};
installPhase = ''
# Make wrapper script
cat > eduke32-wrapper <<EOF
#!${runtimeShell}
if [ "$EDUKE32_DATA_DIR" = "" ]; then
EDUKE32_DATA_DIR=/var/lib/games/eduke32
fi
if [ "$EDUKE32_GRP_FILE" = "" ]; then
EDUKE32_GRP_FILE=\$EDUKE32_DATA_DIR/DUKE3D.GRP
fi
cd \$EDUKE32_DATA_DIR
exec $out/bin/eduke32 -g \$EDUKE32_GRP_FILE
EOF
# Install binaries
mkdir -p $out/bin
install -Dm755 eduke32{,-wrapper} mapster32 $out/bin
# Install desktop item
cp -rv ${desktopItem}/share $out
'';
meta = with stdenv.lib; {
description = "Enhanched port of Duke Nukem 3D for various platforms";
license = licenses.gpl2Plus;
homepage = http://eduke32.com;
maintainers = with maintainers; [ sander ];
platforms = with platforms; linux;
};
}