nixpkgs/pkgs/games/openttd/default.nix
Jörg Thalheim dadc7eb329
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell
in order to get the shell that can be executed on the machine we create the
package for. This is relevant for cross-compiling. The only use case for
stdenv.shell are scripts that are executed as part of the build system.
Usages in checkPhase are borderline however to decrease the likelyhood
of people copying the wrong examples, I decided to use runtimeShell as well.
2019-02-26 14:10:49 +00:00

94 lines
3 KiB
Nix

{ stdenv, fetchurl, fetchzip, pkgconfig, SDL, libpng, zlib, xz, freetype, fontconfig
, withOpenGFX ? true, withOpenSFX ? true, withOpenMSX ? true
, withFluidSynth ? true, audioDriver ? "alsa", fluidsynth, soundfont-fluid, procps
, writeScriptBin, makeWrapper, runtimeShell
}:
let
opengfx = fetchzip {
url = "http://binaries.openttd.org/extra/opengfx/0.5.2/opengfx-0.5.2-all.zip";
sha256 = "1sjzwl8wfdj0izlx2qdq15bqiy1vzq7gq7drydfwwryk173ig5sa";
};
opensfx = fetchzip {
url = "http://binaries.openttd.org/extra/opensfx/0.2.3/opensfx-0.2.3-all.zip";
sha256 = "1bb167kszdd6dqbcdjrxxwab6b7y7jilhzi3qijdhprpm5gf1lp3";
};
openmsx = fetchzip {
url = "http://binaries.openttd.org/extra/openmsx/0.3.1/openmsx-0.3.1-all.zip";
sha256 = "0qnmfzz0v8vxrrvxnm7szphrlrlvhkwn3y92b4iy0b4b6yam0yd4";
};
playmidi = writeScriptBin "playmidi" ''
#!${runtimeShell}
trap "${procps}/bin/pkill fluidsynth" EXIT
${fluidsynth}/bin/fluidsynth -a ${audioDriver} -i ${soundfont-fluid}/share/soundfonts/FluidR3_GM2-2.sf2 $*
'';
in
stdenv.mkDerivation rec {
name = "openttd-${version}";
version = "1.8.0";
src = fetchurl {
url = "http://binaries.openttd.org/releases/${version}/${name}-source.tar.xz";
sha256 = "0zq8xdg0k92p3s4j9x76591zaqz7k9ra69q008m209vdfffjvly2";
};
nativeBuildInputs = [ pkgconfig makeWrapper ];
buildInputs = [ SDL libpng xz zlib freetype fontconfig ]
++ stdenv.lib.optionals withFluidSynth [ fluidsynth soundfont-fluid ];
prefixKey = "--prefix-dir=";
configureFlags = [
"--without-liblzo2"
];
makeFlags = "INSTALL_PERSONAL_DIR=";
postInstall = ''
mv $out/games/ $out/bin
${stdenv.lib.optionalString withOpenGFX ''
cp ${opengfx}/* $out/share/games/openttd/baseset
''}
mkdir -p $out/share/games/openttd/data
${stdenv.lib.optionalString withOpenSFX ''
cp ${opensfx}/*.{obs,cat} $out/share/games/openttd/data
''}
mkdir $out/share/games/openttd/baseset/openmsx
${stdenv.lib.optionalString withOpenMSX ''
cp ${openmsx}/*.{obm,mid} $out/share/games/openttd/baseset/openmsx
''}
${stdenv.lib.optionalString withFluidSynth ''
wrapProgram $out/bin/openttd \
--add-flags -m \
--add-flags extmidi:cmd=${playmidi}/bin/playmidi
''}
'';
meta = {
description = ''Open source clone of the Microprose game "Transport Tycoon Deluxe"'';
longDescription = ''
OpenTTD is a transportation economics simulator. In single player mode,
players control a transportation business, and use rail, road, sea, and air
transport to move goods and people around the simulated world.
In multiplayer networked mode, players may:
- play competitively as different businesses
- play cooperatively controlling the same business
- observe as spectators
'';
homepage = http://www.openttd.org/;
license = stdenv.lib.licenses.gpl2;
platforms = stdenv.lib.platforms.linux;
maintainers = with stdenv.lib.maintainers; [ jcumming the-kenny fpletz ];
};
}