nixpkgs/pkgs/development/libraries/SDL2/default.nix
Lluís Batlle i Rossell 0c42efd9d7 SDL2: fix creation of libSDL2main.a
It's required by a trigger rally update I will commit next.
And other games use that too.
2017-02-16 22:24:40 +01:00

83 lines
2.7 KiB
Nix

{ stdenv, lib, fetchurl, pkgconfig, audiofile
, openglSupport ? false, mesa_noglu
, alsaSupport ? true, alsaLib
, x11Support ? true, libICE, libXi, libXScrnSaver, libXcursor, libXinerama, libXext, libXxf86vm, libXrandr
, dbusSupport ? false, dbus
, udevSupport ? false, udev
, ibusSupport ? false, ibus
, pulseaudioSupport ? true, libpulseaudio
, AudioUnit, Cocoa, CoreAudio, CoreServices, ForceFeedback, OpenGL
}:
# OSS is no longer supported, for it's much crappier than ALSA and
# PulseAudio.
assert !stdenv.isDarwin -> alsaSupport || pulseaudioSupport;
assert openglSupport -> (stdenv.isDarwin || mesa_noglu != null && x11Support);
let
configureFlagsFun = attrs: [
"--disable-oss" "--disable-x11-shared"
"--disable-pulseaudio-shared" "--disable-alsa-shared"
] ++ lib.optional alsaSupport "--with-alsa-prefix=${attrs.alsaLib.out}/lib"
++ lib.optional (!x11Support) "--without-x";
in
stdenv.mkDerivation rec {
name = "SDL2-${version}";
version = "2.0.5";
src = fetchurl {
url = "http://www.libsdl.org/release/${name}.tar.gz";
sha256 = "11c75qj1qxmx67iwkvf9z4x69phk301pdn86zzr6jncnap7kh824";
};
outputs = [ "out" "dev" ];
patches = [ ./find-headers.patch ];
nativeBuildInputs = [ pkgconfig ];
# Since `libpulse*.la' contain `-lgdbm', PulseAudio must be propagated.
propagatedBuildInputs = lib.optionals x11Support [ libICE libXi libXScrnSaver libXcursor libXinerama libXext libXrandr libXxf86vm ] ++
lib.optional pulseaudioSupport libpulseaudio;
buildInputs = [ audiofile ] ++
lib.optional openglSupport mesa_noglu ++
lib.optional alsaSupport alsaLib ++
lib.optional dbusSupport dbus ++
lib.optional udevSupport udev ++
lib.optional ibusSupport ibus ++
lib.optionals stdenv.isDarwin [ AudioUnit Cocoa CoreAudio CoreServices ForceFeedback OpenGL ];
# https://bugzilla.libsdl.org/show_bug.cgi?id=1431
dontDisableStatic = true;
enableParallelBuilding = true;
# XXX: By default, SDL wants to dlopen() PulseAudio, in which case
# we must arrange to add it to its RPATH; however, `patchelf' seems
# to fail at doing this, hence `--disable-pulseaudio-shared'.
configureFlags = configureFlagsFun { inherit alsaLib; };
crossAttrs = {
configureFlags = configureFlagsFun { alsaLib = alsaLib.crossDrv; };
};
postInstall = ''
moveToOutput lib/libSDL2main.a "$dev"
rm $out/lib/*.a
moveToOutput bin/sdl2-config "$dev"
'';
setupHook = ./setup-hook.sh;
passthru = { inherit openglSupport; };
meta = with stdenv.lib; {
description = "A cross-platform multimedia library";
homepage = "http://www.libsdl.org/";
license = licenses.zlib;
platforms = platforms.all;
maintainers = with maintainers; [ cpages ];
};
}