117 lines
4.5 KiB
Nix
117 lines
4.5 KiB
Nix
{ stdenv, fetchzip, vscode-utils, jq, mono46, clang-tools, writeScript
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, gdbUseFixed ? true, gdb # The gdb default setting will be fixed to specified. Use version from `PATH` otherwise.
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}:
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assert gdbUseFixed -> null != gdb;
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/*
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Note that this version of the extension still has some nix specific issues
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which could not be fixed merely by patching (inside a C# dll).
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In particular, the debugger requires either gnome-terminal or xterm. However
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instead of looking for the terminal executable in `PATH`, for any linux platform
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the dll uses an hardcoded path to one of these.
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So, in order for debugging to work properly, you merely need to create symlinks
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to one of these terminals at the appropriate location.
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The good news is the the utility library is open source and with some effort
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we could build a patched version ourselves. See:
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<https://github.com/Microsoft/MIEngine/blob/2885386dc7f35e0f1e44827269341e786361f28e/src/MICore/TerminalLauncher.cs#L156>
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Also, the extension should eventually no longer require an external terminal. See:
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<https://github.com/Microsoft/vscode-cpptools/issues/35>
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Once the symbolic link temporary solution taken, everything shoud run smootly.
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*/
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let
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gdbDefaultsTo = if gdbUseFixed then "${gdb}/bin/gdb" else "gdb";
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langComponentBinaries = stdenv.mkDerivation {
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name = "cpptools-language-component-binaries";
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src = fetchzip {
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url = https://download.visualstudio.microsoft.com/download/pr/11991016/8a81aa8f89aac452956b0e4c68e6620b/Bin_Linux.zip;
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sha256 = "0ma59fxfldbgh6ijlvfbs3hnl4g0cnw5gs6286zdrp065n763sv4";
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};
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patchPhase = ''
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elfInterpreter="${stdenv.glibc.out}/lib/ld-linux-x86-64.so.2"
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patchelf --set-interpreter "$elfInterpreter" ./Microsoft.VSCode.CPP.Extension.linux
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patchelf --set-interpreter "$elfInterpreter" ./Microsoft.VSCode.CPP.IntelliSense.Msvc.linux
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chmod a+x ./Microsoft.VSCode.CPP.Extension.linux ./Microsoft.VSCode.CPP.IntelliSense.Msvc.linux
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'';
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installPhase = ''
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mkdir -p "$out/bin"
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find . -mindepth 1 -maxdepth 1 | xargs cp -a -t "$out/bin"
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'';
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};
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openDebugAD7Script = writeScript "OpenDebugAD7" ''
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#!${stdenv.shell}
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BIN_DIR="$(cd "$(dirname "$0")" && pwd -P)"
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${if gdbUseFixed
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then ''
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export PATH=''${PATH}''${PATH:+:}${gdb}/bin
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''
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else ""}
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${mono46}/bin/mono $BIN_DIR/bin/OpenDebugAD7.exe $*
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'';
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in
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vscode-utils.buildVscodeMarketplaceExtension {
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mktplcRef = {
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name = "cpptools";
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publisher = "ms-vscode";
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version = "0.17.6";
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sha256 = "2625be8b922ffc199e1c776f784d39b6e004523212f7956c93ae40f9040ce6d5";
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};
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buildInputs = [
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jq
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];
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postPatch = ''
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mv ./package.json ./package_ori.json
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# 1. Add activation events so that the extension is functional. This listing is empty when unpacking the extension but is filled at runtime.
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# 2. Patch `packages.json` so that nix's *gdb* is used as default value for `miDebuggerPath`.
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cat ./package_ori.json | \
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jq --slurpfile actEvts ${./package-activation-events-0-16-1.json} '(.activationEvents) = $actEvts[0]' | \
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jq '(.contributes.debuggers[].configurationAttributes | .attach , .launch | .properties.miDebuggerPath | select(. != null) | select(.default == "/usr/bin/gdb") | .default) = "${gdbDefaultsTo}"' > \
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./package.json
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# Patch `packages.json` so that nix's *gdb* is used as default value for `miDebuggerPath`.
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substituteInPlace "./package.json" \
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--replace "\"default\": \"/usr/bin/gdb\"" "\"default\": \"${gdbDefaultsTo}\""
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# Prevent download/install of extensions
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touch "./install.lock"
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# Move unused files out of the way.
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mv ./debugAdapters/bin/OpenDebugAD7.exe.config ./debugAdapters/bin/OpenDebugAD7.exe.config.unused
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# Combining the language component binaries as part of our package.
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find "${langComponentBinaries}/bin" -mindepth 1 -maxdepth 1 | xargs cp -p -t "./bin"
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# Mono runtimes from nix package (used by generated `OpenDebugAD7`).
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rm "./debugAdapters/OpenDebugAD7"
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cp -p "${openDebugAD7Script}" "./debugAdapters/OpenDebugAD7"
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# Clang-format from nix package.
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mkdir -p "./LLVM"
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find "${clang-tools}" -mindepth 1 -maxdepth 1 | xargs ln -s -t "./LLVM"
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'';
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meta = with stdenv.lib; {
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license = licenses.unfree;
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maintainers = [ maintainers.jraygauthier ];
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# A 32 bit linux would also be possible with some effort (specific download of binaries +
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# patching of the elf files with 32 bit interpreter).
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platforms = [ "x86_64-linux" ];
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};
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}
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