cfad5e3403
This commit changes a lot more that you'd expect but it also adds a lot of new testing code so nothing breaks in the future. The main change is that sockets are now restarted when they change. The main reason for the large amount of changes is the ability of activation scripts to restart/reload units. This also works for socket-activated units now, and honors reloadIfChanged and restartIfChanged. The two changes don't really work without each other so they are done in the one large commit. The test should show what works now and ensure it will continue to do so in the future. |
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