nixpkgs/pkgs/games/space-cadet-pinball/default.nix

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{ lib, stdenv, fetchFromGitHub, fetchzip
, cmake, SDL2, SDL2_mixer
, unrar-wrapper, makeWrapper
, fetchpatch
}:
let
assets = (fetchzip {
url = "https://archive.org/download/SpaceCadet_Plus95/Space_Cadet.rar";
sha256 = "sha256-fC+zsR8BY6vXpUkVd6i1jF0IZZxVKVvNi6VWCKT+pA4=";
stripRoot = false;
}).overrideAttrs (old: {
nativeBuildInputs = old.nativeBuildInputs ++ [ unrar-wrapper ];
});
in
stdenv.mkDerivation rec {
pname = "SpaceCadetPinball";
version = "2.0.1";
src = fetchFromGitHub {
owner = "k4zmu2a";
repo = pname;
rev = "Release_${version}";
sha256 = "sha256-LmYplJr1Mg4yNg9eP02FXf9mL1FnzNBhpted3GpmlQ0=";
};
patches = [
# remove when updating past 2.0.1
(fetchpatch {
name = "fix-install-directories";
url = "https://github.com/k4zmu2a/SpaceCadetPinball/commit/d8ee1b9bfeee21d3981a40e735411393392bc1f6.patch";
sha256 = "sha256-BtCDJ+a9AFaOM8nyId0eU9GN/gUQT2kFCO4RIVTzZlE=";
})
];
buildInputs = [
SDL2
SDL2_mixer
cmake
makeWrapper
];
postInstall = ''
mkdir -p $out/lib/SpaceCadetPinball
install ${assets}/*.{DAT,DOC,MID,BMP,INF} ${assets}/Sounds/*.WAV $out/lib/SpaceCadetPinball
# Assets are loaded from the directory of the program is stored in
# https://github.com/k4zmu2a/SpaceCadetPinball/blob/de13d4e326b2dfa8e6dfb59815c0a8b9657f942d/SpaceCadetPinball/winmain.cpp#L119
mv $out/bin/SpaceCadetPinball $out/lib/SpaceCadetPinball
makeWrapper $out/lib/SpaceCadetPinball/SpaceCadetPinball $out/bin/SpaceCadetPinball
'';
meta = with lib; {
description = "Reverse engineering of 3D Pinball for Windows Space Cadet, a game bundled with Windows";
homepage = "https://github.com/k4zmu2a/SpaceCadetPinball";
# The assets are unfree while the code is labeled as MIT
license = with licenses; [ unfree mit ];
maintainers = [ maintainers.hqurve ];
platforms = platforms.all;
};
}