01d4e2fe33
After making `ffmpeg` point to the latest `ffmpeg_4`, all packages that used `ffmpeg` without requiring a specific version now use ffmpeg_3 explicitly so they shouldn't change.
63 lines
1.9 KiB
Nix
63 lines
1.9 KiB
Nix
{ stdenv, fetchFromGitHub, makeDesktopItem, wrapQtAppsHook, pkgconfig
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, cmake, epoxy, libzip, libelf, libedit, ffmpeg_3, SDL2, imagemagick
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, qtbase, qtmultimedia, qttools, minizip }:
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let
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desktopItem = makeDesktopItem {
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name = "mgba";
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exec = "mgba-qt";
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icon = "mgba";
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comment = "A Game Boy Advance Emulator";
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desktopName = "mgba";
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genericName = "Game Boy Advance Emulator";
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categories = "Game;Emulator;";
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startupNotify = "false";
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};
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in stdenv.mkDerivation rec {
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pname = "mgba";
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version = "0.8.1";
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src = fetchFromGitHub {
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owner = "mgba-emu";
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repo = "mgba";
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rev = version;
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sha256 = "1if82mfaak3696w5d5yshynpzywrxgvg3ifdfi2rwlpvq1gpd429";
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};
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enableParallelBuilding = true;
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nativeBuildInputs = [ wrapQtAppsHook pkgconfig cmake ];
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buildInputs = [
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epoxy libzip libelf libedit ffmpeg_3 SDL2 imagemagick
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qtbase qtmultimedia qttools minizip
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];
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postInstall = ''
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cp -r ${desktopItem}/share/applications $out/share
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'';
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meta = with stdenv.lib; {
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homepage = "https://mgba.io";
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description = "A modern GBA emulator with a focus on accuracy";
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longDescription = ''
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mGBA is a new Game Boy Advance emulator written in C.
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The project started in April 2013 with the goal of being fast
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enough to run on lower end hardware than other emulators
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support, without sacrificing accuracy or portability. Even in
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the initial version, games generally play without problems. It
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is loosely based on the previous GBA.js emulator, although very
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little of GBA.js can still be seen in mGBA.
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Other goals include accurate enough emulation to provide a
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development environment for homebrew software, a good workflow
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for tool-assist runners, and a modern feature set for emulators
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that older emulators may not support.
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'';
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license = licenses.mpl20;
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maintainers = with maintainers; [ MP2E AndersonTorres ];
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platforms = platforms.linux;
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};
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}
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