65 lines
1.9 KiB
Nix
65 lines
1.9 KiB
Nix
{ stdenv
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, fetchpatch
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, fetchurl
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, cmake
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, libpng
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, SDL2
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, SDL2_mixer
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}:
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stdenv.mkDerivation rec {
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pname = "nxengine-evo";
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version = "2.6.4";
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src = fetchurl {
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url = "https://github.com/nxengine/nxengine-evo/archive/v${version}.tar.gz";
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sha256 = "1xir74l0vrzrpyl7sfqfxp083dakbix26hd0arwf2y57w1mbjas8";
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};
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assets = fetchurl {
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url = "https://github.com/nxengine/nxengine-evo/releases/download/v${version}/NXEngine-v${version}-Linux.tar.xz";
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sha256 = "1b5hkmsrrhnjjf825ri6n62kb3fldwl7v5f1cqvqyv47zv15g5gy";
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};
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patches = [
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(fetchpatch {
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url = "https://github.com/nxengine/nxengine-evo/commit/1890127ec4b4b5f8d6cb0fb30a41868e95659840.patch";
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sha256 = "18j22vzkikcwqd42vlhzd6rjp26dq0zslxw5yyl07flivms0hny2";
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})
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(fetchpatch {
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url = "https://github.com/nxengine/nxengine-evo/commit/75b8b8e3b067fd354baa903332f2a3254d1cc017.patch";
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sha256 = "0sjr7z63gp7nfxifxisvp2w664mxxk3xi4a3d86mm0470dj5m5bx";
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})
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];
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nativeBuildInputs = [ cmake ];
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buildInputs = [
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libpng
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SDL2
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SDL2_mixer
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];
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# Allow finding game assets.
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postPatch = ''
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sed -i -e "s,/usr/share/,$out/share/," src/ResourceManager.cpp
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'';
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installPhase = ''
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cd ..
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unpackFile ${assets}
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mkdir -p $out/bin/ $out/share/nxengine/
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install bin/* $out/bin/
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cp -r NXEngine-evo-${version}-Linux/data/ $out/share/nxengine/data
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chmod -R a=r,a+X $out/share/nxengine/data
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'';
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meta = {
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description = "A complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story)";
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license = with stdenv.lib.licenses; [
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gpl3 # Game engine
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unfreeRedistributable # Game assets, freeware
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];
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maintainers = [ stdenv.lib.maintainers.scubed2 ];
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homepage = "https://github.com/nxengine/nxengine-evo";
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platforms = stdenv.lib.platforms.linux;
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};
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}
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