44 lines
1.4 KiB
Nix
44 lines
1.4 KiB
Nix
{ lib, stdenv, fetchgit, python3, cmake, jq, libX11, libXext, zlib }:
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stdenv.mkDerivation rec {
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pname = "swiftshader";
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version = "2023-09-11";
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src = fetchgit {
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url = "https://swiftshader.googlesource.com/SwiftShader";
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rev = "4e40d502c440cc59b25fa3a5fee0eadbab7442aa";
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sha256 = "085bdqn80s7zw5h2pz6xff3j34hmkxb9wxzgjmzdr9c24zwp2k1c";
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};
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nativeBuildInputs = [ cmake python3 jq ];
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# Make sure we include the drivers and icd files in the output as the cmake
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# generated install command only puts in the spirv-tools stuff.
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installPhase = ''
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runHook preInstall
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#
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# Vulkan driver
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#
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vk_so_path="$out/lib/libvk_swiftshader.so"
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mkdir -p "$(dirname "$vk_so_path")"
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mv Linux/libvk_swiftshader.so "$vk_so_path"
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vk_icd_json="$out/share/vulkan/icd.d/vk_swiftshader_icd.json"
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mkdir -p "$(dirname "$vk_icd_json")"
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jq ".ICD.library_path = \"$vk_so_path\"" <Linux/vk_swiftshader_icd.json >"$vk_icd_json"
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runHook postInstall
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'';
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meta = with lib; {
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description =
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"A high-performance CPU-based implementation of the Vulkan 1.3 graphics API";
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homepage = "https://opensource.google/projects/swiftshader";
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license = licenses.asl20;
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# Should be possible to support Darwin by changing the install phase with
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# 's/Linux/Darwin/' and 's/so/dylib/' or something similar.
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platforms = with platforms; linux;
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maintainers = with maintainers; [ expipiplus1 ];
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};
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}
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