nixpkgs/pkgs/development/compilers/cudatoolkit/hooks/setup-cuda-hook.sh
Connor Baker d5e5246e76 cudaPackages: split outputs
This change which involves creating multiple outputs for CUDA
redistributable packages.

We use a script to find out, ahead of time, the outputs each redist
package provides. From that, we are able to create multiple outputs for
supported redist packages, allowing users to specify exactly which
components they require.

Beyond the script which finds outputs ahead of time, there is some custom
code involved in making this happen. For example, the way Nixpkgs
typically handles multiple outputs involves making `dev` the default
output when available, and adding `out` to `dev`'s
`propagatedBuildInputs`.

Instead, we make each output independent of the others. If a user wants
only to include the headers found in a redist package, they can do so by
choosing the `dev` output. If they want to include dynamic libraries,
they can do so by specifying the `lib` output, or `static` for static
libraries.

To avoid breakages, we continue to provide the `out` output, which
becomes the union of all other outputs, effectively making the split
outputs opt-in.
2023-08-31 03:31:55 +00:00

68 lines
2.6 KiB
Bash

# shellcheck shell=bash
echo Sourcing setup-cuda-hook >&2
extendCUDAToolkit_ROOT() {
if [[ -f "$1/nix-support/include-in-cudatoolkit-root" ]] ; then
addToSearchPathWithCustomDelimiter ";" CUDAToolkit_ROOT "$1"
if [[ -d "$1/include" ]] ; then
addToSearchPathWithCustomDelimiter ";" CUDAToolkit_INCLUDE_DIR "$1/include"
fi
fi
}
addEnvHooks "$targetOffset" extendCUDAToolkit_ROOT
setupCUDAToolkitCompilers() {
echo Executing setupCUDAToolkitCompilers >&2
if [[ -n "${dontSetupCUDAToolkitCompilers-}" ]] ; then
return
fi
# Point NVCC at a compatible compiler
# For CMake-based projects:
# https://cmake.org/cmake/help/latest/module/FindCUDA.html#input-variables
# https://cmake.org/cmake/help/latest/envvar/CUDAHOSTCXX.html
# https://cmake.org/cmake/help/latest/variable/CMAKE_CUDA_HOST_COMPILER.html
export cmakeFlags+=" -DCUDA_HOST_COMPILER=@ccFullPath@"
export cmakeFlags+=" -DCMAKE_CUDA_HOST_COMPILER=@ccFullPath@"
# For non-CMake projects:
# We prepend --compiler-bindir to nvcc flags.
# Downstream packages can override these, because NVCC
# uses the last --compiler-bindir it gets on the command line.
# FIXME: this results in "incompatible redefinition" warnings.
# https://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html#compiler-bindir-directory-ccbin
if [ -z "${CUDAHOSTCXX-}" ]; then
export CUDAHOSTCXX="@ccFullPath@";
fi
export NVCC_PREPEND_FLAGS+=" --compiler-bindir=@ccRoot@/bin"
# NOTE: We set -Xfatbin=-compress-all, which reduces the size of the compiled
# binaries. If binaries grow over 2GB, they will fail to link. This is a problem for us, as
# the default set of CUDA capabilities we build can regularly cause this to occur (for
# example, with Magma).
#
# @SomeoneSerge: original comment was made by @ConnorBaker in .../cudatoolkit/common.nix
if [[ -z "${dontCompressFatbin-}" ]]; then
export NVCC_PREPEND_FLAGS+=" -Xfatbin=-compress-all"
fi
# CMake's enable_language(CUDA) runs a compiler test and it doesn't account for
# CUDAToolkit_ROOT. We have to help it locate libcudart
if [[ -z "${nvccDontPrependCudartFlags-}" ]] ; then
export NVCC_APPEND_FLAGS+=" -L@cudartLib@/lib -L@cudartStatic@/lib -I@cudartInclude@/include"
fi
}
setupCMakeCUDAToolkit_ROOT() {
export cmakeFlags+=" -DCUDAToolkit_INCLUDE_DIR=$CUDAToolkit_INCLUDE_DIR -DCUDAToolkit_ROOT=$CUDAToolkit_ROOT"
}
postHooks+=(setupCUDAToolkitCompilers)
preConfigureHooks+=(setupCMakeCUDAToolkit_ROOT)