64 lines
2.8 KiB
Diff
64 lines
2.8 KiB
Diff
--- a/garglk/fontmac.m
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+++ b/garglk/fontmac.m
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@@ -167,7 +167,7 @@ static void propfont(char *file, int style)
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}
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}
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-static NSMutableArray<NSURL *> * gli_registered_fonts = nil;
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+static NSMutableArray * gli_registered_fonts = nil;
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static NSDistributedLock * gli_font_lock = nil;
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void fontreplace(char *font, int type)
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@@ -181,7 +181,7 @@ void fontreplace(char *font, int type)
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NSFontDescriptor * fontFamilyDescriptor =
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[[NSFontDescriptor fontDescriptorWithFontAttributes: nil] fontDescriptorWithFamily: fontFamily];
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- NSArray<NSFontDescriptor *> * fontMatches =
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+ NSArray * fontMatches =
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[fontFamilyDescriptor matchingFontDescriptorsWithMandatoryKeys: nil];
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for (NSFontDescriptor * sysfont in fontMatches)
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@@ -259,7 +259,7 @@ void fontload(void)
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// obtain a list of all files in the Fonts directory
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NSString * fontFolder = [[NSString stringWithUTF8String: env] stringByAppendingPathComponent: @"Fonts"];
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- NSArray<NSString *> * fontFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath: fontFolder error: nil];
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+ NSArray * fontFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath: fontFolder error: nil];
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// create a collection to hold the registered font URLs
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gli_registered_fonts = [NSMutableArray new];
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--- a/garglk/launchmac.m
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+++ b/garglk/launchmac.m
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@@ -556,7 +556,7 @@ static BOOL isTextbufferEvent(NSEvent * evt)
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<GargoyleApp, NSApplicationDelegate, NSWindowDelegate>
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{
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BOOL openedFirstGame;
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- NSMutableDictionary<NSNumber *, GargoyleWindow *> * windows;
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+ NSMutableDictionary * windows;
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NSConnection * link;
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}
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- (BOOL) launchFile: (NSString *) file;
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--- a/garglk/ttsmac.m
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+++ b/garglk/ttsmac.m
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@@ -30,7 +30,7 @@
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#import "sysmac.h"
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// a queue of phrases to feed to the speech synthesizer
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-static NSMutableArray<NSString *> * phraseQueue = nil;
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+static NSMutableArray * phraseQueue = nil;
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static NSRange purgeRange;
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@interface SpeechDelegate : NSObject <NSSpeechSynthesizerDelegate>
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@@ -96,10 +96,10 @@ void gli_initialize_tts(void)
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NSString * lang = [NSString stringWithCString: gli_conf_speak_language
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encoding: NSUTF8StringEncoding];
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- NSArray<NSString *> * voices = [NSSpeechSynthesizer availableVoices];
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+ NSArray * voices = [NSSpeechSynthesizer availableVoices];
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for (NSString * voice in voices)
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{
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- NSDictionary<NSString *, id> * attr = [NSSpeechSynthesizer attributesForVoice: voice];
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+ NSDictionary * attr = [NSSpeechSynthesizer attributesForVoice: voice];
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if ([lang isEqualToString: [attr objectForKey: NSVoiceLocaleIdentifier]])
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{
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[synth setVoice: voice];
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