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113c1557ff
Unfortunately #14623 changed from the deprecated IsInteractiveSession to IsWindowsService without recognising that they are the complement of each other. This means that Windows SVC control is not working correctly. This PR adds some Tracing statements but also fixes the bug. Fix #15159 Signed-off-by: Andrew Thornton <art27@cantab.net> Co-authored-by: techknowlogick <techknowlogick@gitea.io>
228 lines
5.5 KiB
Go
228 lines
5.5 KiB
Go
// +build windows
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// Copyright 2019 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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// This code is heavily inspired by the archived gofacebook/gracenet/net.go handler
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package graceful
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import (
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"context"
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"os"
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"strconv"
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"sync"
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"time"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/setting"
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"golang.org/x/sys/windows/svc"
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"golang.org/x/sys/windows/svc/debug"
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)
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// WindowsServiceName is the name of the Windows service
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var WindowsServiceName = "gitea"
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const (
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hammerCode = 128
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hammerCmd = svc.Cmd(hammerCode)
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acceptHammerCode = svc.Accepted(hammerCode)
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)
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// Manager manages the graceful shutdown process
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type Manager struct {
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ctx context.Context
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isChild bool
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lock *sync.RWMutex
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state state
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shutdown chan struct{}
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hammer chan struct{}
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terminate chan struct{}
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done chan struct{}
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runningServerWaitGroup sync.WaitGroup
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createServerWaitGroup sync.WaitGroup
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terminateWaitGroup sync.WaitGroup
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shutdownRequested chan struct{}
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}
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func newGracefulManager(ctx context.Context) *Manager {
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manager := &Manager{
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isChild: false,
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lock: &sync.RWMutex{},
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ctx: ctx,
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}
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manager.createServerWaitGroup.Add(numberOfServersToCreate)
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manager.start()
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return manager
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}
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func (g *Manager) start() {
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// Make channels
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g.terminate = make(chan struct{})
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g.shutdown = make(chan struct{})
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g.hammer = make(chan struct{})
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g.done = make(chan struct{})
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g.shutdownRequested = make(chan struct{})
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// Set the running state
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g.setState(stateRunning)
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if skip, _ := strconv.ParseBool(os.Getenv("SKIP_MINWINSVC")); skip {
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log.Trace("Skipping SVC check as SKIP_MINWINSVC is set")
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return
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}
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// Make SVC process
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run := svc.Run
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isWindowsService, err := svc.IsWindowsService()
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if err != nil {
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log.Error("Unable to ascertain if running as an Windows Service: %v", err)
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return
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}
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if !isWindowsService {
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log.Trace("Not running a service ... using the debug SVC manager")
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run = debug.Run
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}
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go func() {
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_ = run(WindowsServiceName, g)
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}()
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}
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// Execute makes Manager implement svc.Handler
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func (g *Manager) Execute(args []string, changes <-chan svc.ChangeRequest, status chan<- svc.Status) (svcSpecificEC bool, exitCode uint32) {
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if setting.StartupTimeout > 0 {
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status <- svc.Status{State: svc.StartPending}
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} else {
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status <- svc.Status{State: svc.StartPending, WaitHint: uint32(setting.StartupTimeout / time.Millisecond)}
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}
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log.Trace("Awaiting server start-up")
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// Now need to wait for everything to start...
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if !g.awaitServer(setting.StartupTimeout) {
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log.Trace("... start-up failed ... Stopped")
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return false, 1
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}
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log.Trace("Sending Running state to SVC")
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// We need to implement some way of svc.AcceptParamChange/svc.ParamChange
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status <- svc.Status{
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State: svc.Running,
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Accepts: svc.AcceptStop | svc.AcceptShutdown | acceptHammerCode,
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}
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log.Trace("Started")
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waitTime := 30 * time.Second
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loop:
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for {
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select {
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case <-g.ctx.Done():
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log.Trace("Shutting down")
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g.DoGracefulShutdown()
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waitTime += setting.GracefulHammerTime
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break loop
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case <-g.shutdownRequested:
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log.Trace("Shutting down")
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waitTime += setting.GracefulHammerTime
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break loop
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case change := <-changes:
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switch change.Cmd {
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case svc.Interrogate:
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log.Trace("SVC sent interrogate")
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status <- change.CurrentStatus
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case svc.Stop, svc.Shutdown:
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log.Trace("SVC requested shutdown - shutting down")
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g.DoGracefulShutdown()
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waitTime += setting.GracefulHammerTime
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break loop
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case hammerCode:
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log.Trace("SVC requested hammer - shutting down and hammering immediately")
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g.DoGracefulShutdown()
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g.DoImmediateHammer()
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break loop
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default:
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log.Debug("Unexpected control request: %v", change.Cmd)
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}
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}
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}
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log.Trace("Sending StopPending state to SVC")
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status <- svc.Status{
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State: svc.StopPending,
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WaitHint: uint32(waitTime / time.Millisecond),
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}
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hammerLoop:
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for {
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select {
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case change := <-changes:
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switch change.Cmd {
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case svc.Interrogate:
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log.Trace("SVC sent interrogate")
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status <- change.CurrentStatus
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case svc.Stop, svc.Shutdown, hammerCmd:
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log.Trace("SVC requested hammer - hammering immediately")
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g.DoImmediateHammer()
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break hammerLoop
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default:
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log.Debug("Unexpected control request: %v", change.Cmd)
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}
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case <-g.hammer:
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break hammerLoop
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}
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}
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log.Trace("Stopped")
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return false, 0
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}
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// DoImmediateHammer causes an immediate hammer
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func (g *Manager) DoImmediateHammer() {
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g.doHammerTime(0 * time.Second)
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}
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// DoGracefulShutdown causes a graceful shutdown
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func (g *Manager) DoGracefulShutdown() {
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g.lock.Lock()
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select {
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case <-g.shutdownRequested:
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g.lock.Unlock()
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default:
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close(g.shutdownRequested)
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g.lock.Unlock()
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g.doShutdown()
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}
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}
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// RegisterServer registers the running of a listening server.
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// Any call to RegisterServer must be matched by a call to ServerDone
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func (g *Manager) RegisterServer() {
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g.runningServerWaitGroup.Add(1)
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}
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func (g *Manager) awaitServer(limit time.Duration) bool {
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c := make(chan struct{})
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go func() {
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defer close(c)
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g.createServerWaitGroup.Wait()
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}()
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if limit > 0 {
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select {
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case <-c:
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return true // completed normally
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case <-time.After(limit):
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return false // timed out
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case <-g.IsShutdown():
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return false
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}
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} else {
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select {
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case <-c:
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return true // completed normally
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case <-g.IsShutdown():
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return false
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}
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}
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}
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