mirror of
https://codeberg.org/forgejo/forgejo.git
synced 2024-11-14 14:49:32 +01:00
d1353e1f7c
* update code.gitea.io/sdk/gitea v0.13.1 -> v0.13.2 * update github.com/go-swagger/go-swagger v0.25.0 -> v0.26.0 * update github.com/google/uuid v1.1.2 -> v1.2.0 * update github.com/klauspost/compress v1.11.3 -> v1.11.7 * update github.com/lib/pq 083382b7e6fc -> v1.9.0 * update github.com/markbates/goth v1.65.0 -> v1.66.1 * update github.com/mattn/go-sqlite3 v1.14.4 -> v1.14.6 * update github.com/mgechev/revive 246eac737dc7 -> v1.0.3 * update github.com/minio/minio-go/v7 v7.0.6 -> v7.0.7 * update github.com/niklasfasching/go-org v1.3.2 -> v1.4.0 * update github.com/olivere/elastic/v7 v7.0.21 -> v7.0.22 * update github.com/pquerna/otp v1.2.0 -> v1.3.0 * update github.com/xanzy/go-gitlab v0.39.0 -> v0.42.0 * update github.com/yuin/goldmark v1.2.1 -> v1.3.1
508 lines
13 KiB
Go
Vendored
508 lines
13 KiB
Go
Vendored
// Package ast defines AST nodes that represent markdown elements.
|
|
package ast
|
|
|
|
import (
|
|
"bytes"
|
|
"fmt"
|
|
"strings"
|
|
|
|
textm "github.com/yuin/goldmark/text"
|
|
"github.com/yuin/goldmark/util"
|
|
)
|
|
|
|
// A NodeType indicates what type a node belongs to.
|
|
type NodeType int
|
|
|
|
const (
|
|
// TypeBlock indicates that a node is kind of block nodes.
|
|
TypeBlock NodeType = iota + 1
|
|
// TypeInline indicates that a node is kind of inline nodes.
|
|
TypeInline
|
|
// TypeDocument indicates that a node is kind of document nodes.
|
|
TypeDocument
|
|
)
|
|
|
|
// NodeKind indicates more specific type than NodeType.
|
|
type NodeKind int
|
|
|
|
func (k NodeKind) String() string {
|
|
return kindNames[k]
|
|
}
|
|
|
|
var kindMax NodeKind
|
|
var kindNames = []string{""}
|
|
|
|
// NewNodeKind returns a new Kind value.
|
|
func NewNodeKind(name string) NodeKind {
|
|
kindMax++
|
|
kindNames = append(kindNames, name)
|
|
return kindMax
|
|
}
|
|
|
|
// An Attribute is an attribute of the Node
|
|
type Attribute struct {
|
|
Name []byte
|
|
Value interface{}
|
|
}
|
|
|
|
// A Node interface defines basic AST node functionalities.
|
|
type Node interface {
|
|
// Type returns a type of this node.
|
|
Type() NodeType
|
|
|
|
// Kind returns a kind of this node.
|
|
Kind() NodeKind
|
|
|
|
// NextSibling returns a next sibling node of this node.
|
|
NextSibling() Node
|
|
|
|
// PreviousSibling returns a previous sibling node of this node.
|
|
PreviousSibling() Node
|
|
|
|
// Parent returns a parent node of this node.
|
|
Parent() Node
|
|
|
|
// SetParent sets a parent node to this node.
|
|
SetParent(Node)
|
|
|
|
// SetPreviousSibling sets a previous sibling node to this node.
|
|
SetPreviousSibling(Node)
|
|
|
|
// SetNextSibling sets a next sibling node to this node.
|
|
SetNextSibling(Node)
|
|
|
|
// HasChildren returns true if this node has any children, otherwise false.
|
|
HasChildren() bool
|
|
|
|
// ChildCount returns a total number of children.
|
|
ChildCount() int
|
|
|
|
// FirstChild returns a first child of this node.
|
|
FirstChild() Node
|
|
|
|
// LastChild returns a last child of this node.
|
|
LastChild() Node
|
|
|
|
// AppendChild append a node child to the tail of the children.
|
|
AppendChild(self, child Node)
|
|
|
|
// RemoveChild removes a node child from this node.
|
|
// If a node child is not children of this node, RemoveChild nothing to do.
|
|
RemoveChild(self, child Node)
|
|
|
|
// RemoveChildren removes all children from this node.
|
|
RemoveChildren(self Node)
|
|
|
|
// SortChildren sorts childrens by comparator.
|
|
SortChildren(comparator func(n1, n2 Node) int)
|
|
|
|
// ReplaceChild replace a node v1 with a node insertee.
|
|
// If v1 is not children of this node, ReplaceChild append a insetee to the
|
|
// tail of the children.
|
|
ReplaceChild(self, v1, insertee Node)
|
|
|
|
// InsertBefore inserts a node insertee before a node v1.
|
|
// If v1 is not children of this node, InsertBefore append a insetee to the
|
|
// tail of the children.
|
|
InsertBefore(self, v1, insertee Node)
|
|
|
|
// InsertAfterinserts a node insertee after a node v1.
|
|
// If v1 is not children of this node, InsertBefore append a insetee to the
|
|
// tail of the children.
|
|
InsertAfter(self, v1, insertee Node)
|
|
|
|
// OwnerDocument returns this node's owner document.
|
|
// If this node is not a child of the Document node, OwnerDocument
|
|
// returns nil.
|
|
OwnerDocument() *Document
|
|
|
|
// Dump dumps an AST tree structure to stdout.
|
|
// This function completely aimed for debugging.
|
|
// level is a indent level. Implementer should indent informations with
|
|
// 2 * level spaces.
|
|
Dump(source []byte, level int)
|
|
|
|
// Text returns text values of this node.
|
|
Text(source []byte) []byte
|
|
|
|
// HasBlankPreviousLines returns true if the row before this node is blank,
|
|
// otherwise false.
|
|
// This method is valid only for block nodes.
|
|
HasBlankPreviousLines() bool
|
|
|
|
// SetBlankPreviousLines sets whether the row before this node is blank.
|
|
// This method is valid only for block nodes.
|
|
SetBlankPreviousLines(v bool)
|
|
|
|
// Lines returns text segments that hold positions in a source.
|
|
// This method is valid only for block nodes.
|
|
Lines() *textm.Segments
|
|
|
|
// SetLines sets text segments that hold positions in a source.
|
|
// This method is valid only for block nodes.
|
|
SetLines(*textm.Segments)
|
|
|
|
// IsRaw returns true if contents should be rendered as 'raw' contents.
|
|
IsRaw() bool
|
|
|
|
// SetAttribute sets the given value to the attributes.
|
|
SetAttribute(name []byte, value interface{})
|
|
|
|
// SetAttributeString sets the given value to the attributes.
|
|
SetAttributeString(name string, value interface{})
|
|
|
|
// Attribute returns a (attribute value, true) if an attribute
|
|
// associated with the given name is found, otherwise
|
|
// (nil, false)
|
|
Attribute(name []byte) (interface{}, bool)
|
|
|
|
// AttributeString returns a (attribute value, true) if an attribute
|
|
// associated with the given name is found, otherwise
|
|
// (nil, false)
|
|
AttributeString(name string) (interface{}, bool)
|
|
|
|
// Attributes returns a list of attributes.
|
|
// This may be a nil if there are no attributes.
|
|
Attributes() []Attribute
|
|
|
|
// RemoveAttributes removes all attributes from this node.
|
|
RemoveAttributes()
|
|
}
|
|
|
|
// A BaseNode struct implements the Node interface partialliy.
|
|
type BaseNode struct {
|
|
firstChild Node
|
|
lastChild Node
|
|
parent Node
|
|
next Node
|
|
prev Node
|
|
childCount int
|
|
attributes []Attribute
|
|
}
|
|
|
|
func ensureIsolated(v Node) {
|
|
if p := v.Parent(); p != nil {
|
|
p.RemoveChild(p, v)
|
|
}
|
|
}
|
|
|
|
// HasChildren implements Node.HasChildren .
|
|
func (n *BaseNode) HasChildren() bool {
|
|
return n.firstChild != nil
|
|
}
|
|
|
|
// SetPreviousSibling implements Node.SetPreviousSibling .
|
|
func (n *BaseNode) SetPreviousSibling(v Node) {
|
|
n.prev = v
|
|
}
|
|
|
|
// SetNextSibling implements Node.SetNextSibling .
|
|
func (n *BaseNode) SetNextSibling(v Node) {
|
|
n.next = v
|
|
}
|
|
|
|
// PreviousSibling implements Node.PreviousSibling .
|
|
func (n *BaseNode) PreviousSibling() Node {
|
|
return n.prev
|
|
}
|
|
|
|
// NextSibling implements Node.NextSibling .
|
|
func (n *BaseNode) NextSibling() Node {
|
|
return n.next
|
|
}
|
|
|
|
// RemoveChild implements Node.RemoveChild .
|
|
func (n *BaseNode) RemoveChild(self, v Node) {
|
|
if v.Parent() != self {
|
|
return
|
|
}
|
|
n.childCount--
|
|
prev := v.PreviousSibling()
|
|
next := v.NextSibling()
|
|
if prev != nil {
|
|
prev.SetNextSibling(next)
|
|
} else {
|
|
n.firstChild = next
|
|
}
|
|
if next != nil {
|
|
next.SetPreviousSibling(prev)
|
|
} else {
|
|
n.lastChild = prev
|
|
}
|
|
v.SetParent(nil)
|
|
v.SetPreviousSibling(nil)
|
|
v.SetNextSibling(nil)
|
|
}
|
|
|
|
// RemoveChildren implements Node.RemoveChildren .
|
|
func (n *BaseNode) RemoveChildren(self Node) {
|
|
for c := n.firstChild; c != nil; {
|
|
c.SetParent(nil)
|
|
c.SetPreviousSibling(nil)
|
|
next := c.NextSibling()
|
|
c.SetNextSibling(nil)
|
|
c = next
|
|
}
|
|
n.firstChild = nil
|
|
n.lastChild = nil
|
|
n.childCount = 0
|
|
}
|
|
|
|
// SortChildren implements Node.SortChildren
|
|
func (n *BaseNode) SortChildren(comparator func(n1, n2 Node) int) {
|
|
var sorted Node
|
|
current := n.firstChild
|
|
for current != nil {
|
|
next := current.NextSibling()
|
|
if sorted == nil || comparator(sorted, current) >= 0 {
|
|
current.SetNextSibling(sorted)
|
|
if sorted != nil {
|
|
sorted.SetPreviousSibling(current)
|
|
}
|
|
sorted = current
|
|
sorted.SetPreviousSibling(nil)
|
|
} else {
|
|
c := sorted
|
|
for c.NextSibling() != nil && comparator(c.NextSibling(), current) < 0 {
|
|
c = c.NextSibling()
|
|
}
|
|
current.SetNextSibling(c.NextSibling())
|
|
current.SetPreviousSibling(c)
|
|
if c.NextSibling() != nil {
|
|
c.NextSibling().SetPreviousSibling(current)
|
|
}
|
|
c.SetNextSibling(current)
|
|
}
|
|
current = next
|
|
}
|
|
n.firstChild = sorted
|
|
for c := n.firstChild; c != nil; c = c.NextSibling() {
|
|
n.lastChild = c
|
|
}
|
|
}
|
|
|
|
// FirstChild implements Node.FirstChild .
|
|
func (n *BaseNode) FirstChild() Node {
|
|
return n.firstChild
|
|
}
|
|
|
|
// LastChild implements Node.LastChild .
|
|
func (n *BaseNode) LastChild() Node {
|
|
return n.lastChild
|
|
}
|
|
|
|
// ChildCount implements Node.ChildCount .
|
|
func (n *BaseNode) ChildCount() int {
|
|
return n.childCount
|
|
}
|
|
|
|
// Parent implements Node.Parent .
|
|
func (n *BaseNode) Parent() Node {
|
|
return n.parent
|
|
}
|
|
|
|
// SetParent implements Node.SetParent .
|
|
func (n *BaseNode) SetParent(v Node) {
|
|
n.parent = v
|
|
}
|
|
|
|
// AppendChild implements Node.AppendChild .
|
|
func (n *BaseNode) AppendChild(self, v Node) {
|
|
ensureIsolated(v)
|
|
if n.firstChild == nil {
|
|
n.firstChild = v
|
|
v.SetNextSibling(nil)
|
|
v.SetPreviousSibling(nil)
|
|
} else {
|
|
last := n.lastChild
|
|
last.SetNextSibling(v)
|
|
v.SetPreviousSibling(last)
|
|
}
|
|
v.SetParent(self)
|
|
n.lastChild = v
|
|
n.childCount++
|
|
}
|
|
|
|
// ReplaceChild implements Node.ReplaceChild .
|
|
func (n *BaseNode) ReplaceChild(self, v1, insertee Node) {
|
|
n.InsertBefore(self, v1, insertee)
|
|
n.RemoveChild(self, v1)
|
|
}
|
|
|
|
// InsertAfter implements Node.InsertAfter .
|
|
func (n *BaseNode) InsertAfter(self, v1, insertee Node) {
|
|
n.InsertBefore(self, v1.NextSibling(), insertee)
|
|
}
|
|
|
|
// InsertBefore implements Node.InsertBefore .
|
|
func (n *BaseNode) InsertBefore(self, v1, insertee Node) {
|
|
n.childCount++
|
|
if v1 == nil {
|
|
n.AppendChild(self, insertee)
|
|
return
|
|
}
|
|
ensureIsolated(insertee)
|
|
if v1.Parent() == self {
|
|
c := v1
|
|
prev := c.PreviousSibling()
|
|
if prev != nil {
|
|
prev.SetNextSibling(insertee)
|
|
insertee.SetPreviousSibling(prev)
|
|
} else {
|
|
n.firstChild = insertee
|
|
insertee.SetPreviousSibling(nil)
|
|
}
|
|
insertee.SetNextSibling(c)
|
|
c.SetPreviousSibling(insertee)
|
|
insertee.SetParent(self)
|
|
}
|
|
}
|
|
|
|
// OwnerDocument implements Node.OwnerDocument
|
|
func (n *BaseNode) OwnerDocument() *Document {
|
|
d := n.Parent()
|
|
for {
|
|
p := d.Parent()
|
|
if p == nil {
|
|
if v, ok := d.(*Document); ok {
|
|
return v
|
|
}
|
|
break
|
|
}
|
|
d = p
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Text implements Node.Text .
|
|
func (n *BaseNode) Text(source []byte) []byte {
|
|
var buf bytes.Buffer
|
|
for c := n.firstChild; c != nil; c = c.NextSibling() {
|
|
buf.Write(c.Text(source))
|
|
}
|
|
return buf.Bytes()
|
|
}
|
|
|
|
// SetAttribute implements Node.SetAttribute.
|
|
func (n *BaseNode) SetAttribute(name []byte, value interface{}) {
|
|
if n.attributes == nil {
|
|
n.attributes = make([]Attribute, 0, 10)
|
|
} else {
|
|
for i, a := range n.attributes {
|
|
if bytes.Equal(a.Name, name) {
|
|
n.attributes[i].Name = name
|
|
n.attributes[i].Value = value
|
|
return
|
|
}
|
|
}
|
|
}
|
|
n.attributes = append(n.attributes, Attribute{name, value})
|
|
}
|
|
|
|
// SetAttributeString implements Node.SetAttributeString
|
|
func (n *BaseNode) SetAttributeString(name string, value interface{}) {
|
|
n.SetAttribute(util.StringToReadOnlyBytes(name), value)
|
|
}
|
|
|
|
// Attribute implements Node.Attribute.
|
|
func (n *BaseNode) Attribute(name []byte) (interface{}, bool) {
|
|
if n.attributes == nil {
|
|
return nil, false
|
|
}
|
|
for i, a := range n.attributes {
|
|
if bytes.Equal(a.Name, name) {
|
|
return n.attributes[i].Value, true
|
|
}
|
|
}
|
|
return nil, false
|
|
}
|
|
|
|
// AttributeString implements Node.AttributeString.
|
|
func (n *BaseNode) AttributeString(s string) (interface{}, bool) {
|
|
return n.Attribute(util.StringToReadOnlyBytes(s))
|
|
}
|
|
|
|
// Attributes implements Node.Attributes
|
|
func (n *BaseNode) Attributes() []Attribute {
|
|
return n.attributes
|
|
}
|
|
|
|
// RemoveAttributes implements Node.RemoveAttributes
|
|
func (n *BaseNode) RemoveAttributes() {
|
|
n.attributes = nil
|
|
}
|
|
|
|
// DumpHelper is a helper function to implement Node.Dump.
|
|
// kv is pairs of an attribute name and an attribute value.
|
|
// cb is a function called after wrote a name and attributes.
|
|
func DumpHelper(v Node, source []byte, level int, kv map[string]string, cb func(int)) {
|
|
name := v.Kind().String()
|
|
indent := strings.Repeat(" ", level)
|
|
fmt.Printf("%s%s {\n", indent, name)
|
|
indent2 := strings.Repeat(" ", level+1)
|
|
if v.Type() == TypeBlock {
|
|
fmt.Printf("%sRawText: \"", indent2)
|
|
for i := 0; i < v.Lines().Len(); i++ {
|
|
line := v.Lines().At(i)
|
|
fmt.Printf("%s", line.Value(source))
|
|
}
|
|
fmt.Printf("\"\n")
|
|
fmt.Printf("%sHasBlankPreviousLines: %v\n", indent2, v.HasBlankPreviousLines())
|
|
}
|
|
for name, value := range kv {
|
|
fmt.Printf("%s%s: %s\n", indent2, name, value)
|
|
}
|
|
if cb != nil {
|
|
cb(level + 1)
|
|
}
|
|
for c := v.FirstChild(); c != nil; c = c.NextSibling() {
|
|
c.Dump(source, level+1)
|
|
}
|
|
fmt.Printf("%s}\n", indent)
|
|
}
|
|
|
|
// WalkStatus represents a current status of the Walk function.
|
|
type WalkStatus int
|
|
|
|
const (
|
|
// WalkStop indicates no more walking needed.
|
|
WalkStop WalkStatus = iota + 1
|
|
|
|
// WalkSkipChildren indicates that Walk wont walk on children of current
|
|
// node.
|
|
WalkSkipChildren
|
|
|
|
// WalkContinue indicates that Walk can continue to walk.
|
|
WalkContinue
|
|
)
|
|
|
|
// Walker is a function that will be called when Walk find a
|
|
// new node.
|
|
// entering is set true before walks children, false after walked children.
|
|
// If Walker returns error, Walk function immediately stop walking.
|
|
type Walker func(n Node, entering bool) (WalkStatus, error)
|
|
|
|
// Walk walks a AST tree by the depth first search algorithm.
|
|
func Walk(n Node, walker Walker) error {
|
|
_, err := walkHelper(n, walker)
|
|
return err
|
|
}
|
|
|
|
func walkHelper(n Node, walker Walker) (WalkStatus, error) {
|
|
status, err := walker(n, true)
|
|
if err != nil || status == WalkStop {
|
|
return status, err
|
|
}
|
|
if status != WalkSkipChildren {
|
|
for c := n.FirstChild(); c != nil; c = c.NextSibling() {
|
|
if st, err := walkHelper(c, walker); err != nil || st == WalkStop {
|
|
return WalkStop, err
|
|
}
|
|
}
|
|
}
|
|
status, err = walker(n, false)
|
|
if err != nil || status == WalkStop {
|
|
return WalkStop, err
|
|
}
|
|
return WalkContinue, nil
|
|
}
|